Holy cow, I bought the game 10 years ago, found my old email with the "Secret World of Goo Download Location" and it worked :) No Linux update yet, but I'm going to play the original anyway. Such a fun game.
Edit: .deb package didn't work on Xubuntu 19.04 but extracting the .tar.gz and running ./WorldOfGoo.bin64 worked like a charm
I bought the Humble Indie Bundle in May 2010 that included World of Goo. I think I have the game on Steam as well through the Steam key that was included but can’t check right now. Anyway, since some are saying it may take a while before the Steam version is updated, I was wondering if the download that is accessible through my account on Humble Bundle has been / will be updated?
And if you like those, any of the Zachtronics series of games are perfect. Spacechem is a personal favorite (machine layout programming), but there's also TIS-100 (modular system programming), SHENZEN IO (modular digital logic programming), and Opus Magnum (machine layout programming). The last two are actually upgrades of older games they made, KOHCTPYKTOP and The Codex of Alchemical Engineering. I'm hoping that Ruckingenur II gets an upgrade eventually (debugging! in a video game!).
Damn, it's been 10 years, I used to follow their dev blog and their little 2d starter code project is what lead me to game development. Now, I left game dev, the guys still. Reading the update bring me back to these days, ohhh
To be super clear, there are no new levels, no new characters, no new battle royale deathmatch mode. This is just a gentle remastering we did for fun.
The framework has been replaced. This is the thing that draws all the graphics onto your screen, and sends all the audio to your speakers, etc. This means the Win / Mac / Linux version should work on modern computers again without freaking out, and you can run the game on modern displays at whatever resolution you want.
Game now runs at a hi-def widescreen 16:9 aspect ratio by default. The original ran at a squarer 4:3 ratio.
Resolution of graphics is doubled. The original game ran at 800×600, and the tiny graphic files didn’t scale to huge monitors very gracefully. We used a few different high quality upscaling tools to start, and then went over each image by hand, tweaking each image further as needed. In a few lucky cases, we still had the original source files and were able to use those. But if you still really want the original flavor, there’s a setting to use the original graphics, also included with the game.
Fabulous joke about looking good in hi-def has remained unchanged.
Brought over graphical and UI improvements from releases on other platforms, like Nintendo Switch.
No more encrypted assets or save files. We hope this makes the game more open and friendly to mod.
The config.user.txt file is now located wherever your save file is stored. So no more editing that file in your Program Files folder. It has a bunch of new config vars exposed as well.
We’ll be updating the game everywhere Win / Mac / Linux versions are available in the next few days.
These updates 10 years after the initial release. These guys love their fans.
It's worth noting that they're launching on Epic Games, free for two weeks, tomorrow, I believe. So this is an update they were just recently effectively paid to do. Though of course, it also benefits the folks on Steam as well.
Will it benefit the folks on Steam? I was under the impression the update was not coming to Steam for a year, although the end of the blog post does seem to suggest it'll be coming out. Maybe unclear reporting when the patch was announced a few weeks ago?
Edit: .deb package didn't work on Xubuntu 19.04 but extracting the .tar.gz and running ./WorldOfGoo.bin64 worked like a charm
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